# Wounds A person does not immediately recover from a concussion, heal grievous wounds, or shake off a traumatic event overnight. To represent this as a natural progression, characters can acquire wounds that take much longer to heal than hit points. A creature gains a wound under the following circumstances: * They are struck by a critical hit. * They take more damage in one strike than half their hit point total. * When you are reduced to 0 hit points. * Appropriate situations in which the DM determines a wound would be applicable. * Example: A character that takes the brunt of a red dragon’s breath while standing 5ft from it's mouth might sustain a Constitution Wound from severe burns. A more extreme version of this might occur if a character steps in molten lava, receiving two or three Constitution Wounds from the burn. ## Types of Wounds A character gains a type of wound depending on the attack or situation that they acquire it from. There are six types of wounds – Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma – one for each ability score. A character who receives a slice to the hamstring may receive a Dexterity wound while a character that hits their head hard enough to cause a concussion would receive an Intelligence wound. ## Wound Dice When a character receives a wound, the wound is represented by a die that starts as a d4. Whenever an ability check, attack roll, or saving throw is made that uses the ability score that is wounded, the Wound Die is rolled as well and the number rolled is subtracted from the d20 roll. If a character receives an additional wound of the same type as it already has, the die’s size grows is the following manner: 1d4→1d6→1d8→1d10→1d12→Permanent *If a character’s injury progresses to the Permanent stage, the ability score with the wound permanently decreases by 2.* ## Recovering from an Injury - 5e A character can recover from injuries by resting and spending time focusing on their recovery. - During an short rest, a character can reduce the size of __one__ Injury Die __once__ by expending a Hit Die. A character with multiple injuries can only heal a single one during a short rest. - A ‘Lesser Restoration’ or similar spell can decrement an Injury die a number of times equal to half the spell level. - A healing potion can decrement an injury a number of times equal to half the number of dice rolled for the healing. A potion used in this way does not restore hit points. - During a long rest, a character can reduce the size of one Injury Die once per day. ## Recovering from an Injury - PF2e A character can recover from injuries by resting and spending time focusing on their recovery. * During a rest, a character can reduce the size of one Injury Die once. A character with multiple injuries can only heal a single one during an adventure rest. * A ‘Lesser Restoration’ or similar spell can decrement an Injury die a number of times equal to half the spell level. * A healing potion can decrement an injury a number of times equal to half the number of dice rolled for the healing. A potion used in this way does not restore hit points. ##