### Armor
| **Armor** | **Cost** | **Materials** | **Armor Class (AC)** | **Strength** | **Weight** | **Properties** |
|-------|------|-----------|------------------|----------|--------|------------|
| ***Normal Clothing*** | | | | | | |
| | 5sp | 1 Fiber | 10 + Dex Modifier | \- | 4lb | |
| ***Light Armor*** | | | | | | |
| Padded | 1gp | 2 Fiber | 11 + Dex Modifier | \- | 8lb | Impeding (Stealth), Layer (Under) |
| Leather | 10gp | 3 Fiber | 11 + Dex Modifier | \- | 10lb | Layer (Under) |
| Layered Leather | 10gp | 3 Fiber | 12 + Dex Modifier | \- | 12lb | Impeding (Stealth), Layer (Under) |
| Studded Leather | 50gp | 4 Fiber | 12 + Dex Modifier | \- | 14lb | Layer (Under) |
| ***Medium Armor*** | | | | | | |
| Boiled Leather | 5gp | 2 Fiber | 12 + Dex Modifier (max 2) | \- | 18lb | Impeding (Stealth) |
| Chain Shirt | 25gp | 4 Metal | 13 + Dex Modifier (max 2) | \- | 22lb | Impeding (Stealth) |
| Scale Mail | 50gp | 4 Metal | 13 + Dex Modifier (max 2) | \- | 25lb | |
| Quarter Plate | 75gp | 5 Metal | 14 + Dex Modifier (max 2) | \- | 28lb | Impeding (Stealth) |
| Breastplate | 400gp | 5 Metal | 14 + Dex Modifier (max 2) | \- | 35lb | |
| Field Plate | 750gp | 6 Metal | 15 + Dex Modifier (max 2) | \- | 40lb | Impeding (Stealth) |
| ***Heavy Armor*** | | | | | | |
| Ring Mail | 30gp | 4 Metal | 14 | \- | 25lb | Impeding (Acrobatics, Stealth) |
| Lamellar | 100gp | 5 Metal | 15 | Str 11 | 35lb | Impeding (Acrobatics, Stealth) |
| Chain Mail | 200gp | 6 Metal | 16 | Str 13 | 45lb | Impeding (Acrobatics, Stealth), Layer (Over), Leaden |
| Splint Mail | 750gp | 7 Metal | 17 | Str 14 | 55lb | Impeding (Acrobatics, Stealth), Layer (Over), Leaden |
| Half Plate | 1500gp | 8 Metal | 18 | Str 15 | 65lb | Impeding (Acrobatics, Stealth), Layer (Over), Leaden |
| Plate | 2500gp | 10 Metal | 19 | Str 17 | 75lb | Impeding (Acrobatics, Stealth), Layer (Over), Leaden |
**Properties**
* Leaden - You cannot swim while wearing this armor and sink in the water. If you have a swimming speed, it is reduced to 0.
* Layer (under) - Armor with this property can be worn under another armor with the Layer (Over) property.
* Layer (over) - Armor with this property can be worn over another armor with the Layer (Under) property.
* Impeding (Skill) - You suffer disadvantage on ability checks that involve the listed skill.
### Shields
| ***Shield*** | Cost | Materials | AC Bonus | Strength Requirement | Weight | Properties |
|--------|------|-----------|----------|----------------------|--------|------------|
| Light | 10gp | 2 Metal/Wood | \+1 | \- | 4lb | Light |
| Medium | 50gp | 3 Metal/Wood | \+2 | Str 11 | 8lb | |
| Heavy | 250gp | 5 Metal | \+2 | Str 13 | 20lb | Impeding (Acrobatics, Stealth), Practiced Cover |
| Tower | 500gp | 7 Metal | \+2 | Str 15 | 30lb | Impeding (Acrobatics, Stealth), Slowing, Practiced Cover, Bulwark |
| **Properties** | | | | | | |
* Light - You can throw this shield, treating it as an improvised weapon that deals 1d6 bludgeoning damage.
* Impeding (Skill) - You suffer disadvantage on ability checks that involve the listed skill.
* Improvised Cover - When you take the Dodge or Disengage action, you can take cover behind your shield. When you are targeted by an attack you may choose to roll 1d4 and add it to your AC.
* Slowing - Your movement speed is reeduced by 10ft.
* Bulwark - on your turn, you may use an object interaction to plant your shield into the ground. Your speed is reduced to 0 and you gain the effects of half cover and you have advantage on saving throws against being moved against your will or knocked prone. This effect lasts until you use a bonus action to unplant the shield or fall unconscious.
| **Armor Qualities** | **Bonus** | **Cost** |
| ---- | ---- | ---- |
| Cheap | Impeding (Athletics) | 75% |
| Common | \+0 AC | \- |
| Fine | \+1 AC | \+1000gp |
| Rare | \+2 AC | \+5000gp |
| Masterwork | \+3 AC | \+10000gp |
| Legendary | \+4 AC | \+25000gp |
### Armorsmithing Materials
| **Price by Rarity** | |
|-----------------|--|
| **Material Rarity** | **Material** |
| Cheap | \- |
| Common | \- |
| Fine/Uncommon | 50gp |
| Exceptional/Rare | 125gp |
| Masterwork/Very Rare | 250gp |
| Legendary | 500gp |
| **Material** | **Rarity** | **Metal** | **Cloth** | **Description** | **Properties** |
|----------|--------|-------|-------|-------------|------------|
| Adamantine | Rare | x | | A shiny black metal, known as one of the hardest substances in existence. | Any critical hit you take is considered a normal hit. |
| Boiled Leather | Rare | | x | | While wearing armor made from Boiled Leather, nonmagical piercing damage you take is reduced by 1. |
| Bone | Common | x | | A series of bones joined together, mostly used by shamans and wildlings | While wearing armor made of bone, you have advantage on Intimidation checks against humanoids. Armor made of bone experiences Wear twice as fast as normal. |
| Chaak Hide | Very Rare | | x | The hide of an insect-like creature that feeds by absorbing energy from the environment. | While wearing armor made with Chaak Hide, lightning damage you take is reduced by 3. |
| Chitin | Rare | x | x | Flexible shells of chitinous creatures such as giant crabs or remorhaz, known to be lighter than metallic armors. | While wearing armor made with chitin, the armor's dexterity bonus increases by 1. Heavy armors made with chitin reduces the Strength requirement by 1. Armor made of Chitin experiences Wear twice as fast as normal. |
| Cold Iron | Very Rare | x | | This iron is worked entirely while cold, known for its effectiveness against fey creatures | While wearing armor made of cold iron, you have advantage on Intimidation checks against fey creatures. Additionally Fey creatures have disadvantage on melee attacks against you. |
| Darksteel | Very Rare | x | | A darkened blue metal that only forms in areas affected by thunderstorms, known for having that energy inside of it. | While wearing armor made with darksteel, you gain resistance to lightning damage. |
| Dragon Hide | Legendary | | x | Dragon hide from an Adult or larger dragon is one of the most resilient soft materials with which one can craft armor. It is very rough and has the muted color of the dragon's type. The leather imbues the wearer with the same magic that allows these massive dragons to fly. | While wearing armor made from Dragon Hide, you gain resistance to a damage type that depends on the type of dragon the hide comes from and resistance to breath weapons. Additionally, you gain a Fly (glide) speed of 15 ft. |
| Dragon Scales | Legendary | x | | The scales of and Adult or larger dragon are nearly as hard as adamantine and imbue the wearer with some of the dragon's magical abilities. | While you are wearing armor made of dragon scales, you gain immunity to a damage type that depends on the type of dragon the scales came from. Additionally, you gain advantage on saving throws against breath weapons and a dragon's Frightening Presence. |
| Dwarvenstone | Rare | x | | This marble-like stones are used by dwarves to create a ceremonial armor for the defenders of their cities, even though is heavier and bulkier than metallic armors. | While wearing armor made with dwarvenstone, you gain resistance to non-magical bludgeoning, piercing, and slashing damage. The strength requirement for this armor increases by +2 or becomes 13 if there is no strength requirement already. Additionally your movement speed reduced by 10ft. |
| Electrum | Very Rare | x | | This metal seems to constantly change color with the light and is known for its ability to absorb energy. | While wearing armor made from Electrum, you gain resistance to force damage. |
| Electrum Weave | Very Rare | | x | This cloth is made by weaving fine strands of Electrum. It absorbs energy extremely well. | While wearing armor made with Electrum Weave, FOrce damage you take is reduced by 3. |
| Ellond Hide | Very Rare | | x | This brown-orange hide is harvested from desert and dry areas creatures. | While wearing armor made with Ellond Hide, Fire damage you take is reduced by 3. |
| Fiend Hide | Very Rare | | x | This hide is taken from the beasts of the Abyss and the Nine Hells. It is conditioned to the dark of those places | While wearing armor made with Fiend Hide, Radiant damage you take is reduced by 3. |
| Frost Fur | Very Rare | | x | The hide from a large mammoth-like creature that inhabits the coldest places. It is magically resistant to the cold. | While wearing armor made with Frost Fur, cold damage you take is reduced by 3. |
| Glacial Steel | Very Rare | x | | A light-colored metal extracted from deep withing glaciers. It is eternally cold to the touch. | While wearing armor made from Glacial Steel you gain resistance to fire damage. |
| Ignum | Very Rare | x | | A metal from deep underground that is eternally hot to the touch. | While wearing armor made from Ignum you gain resistance to cold damage. |
| Infernal Steel | Very Rare | x | | This steel is stripped out of mines in the Abyss. It appears almost abosorb light. | While wearing armor made with Infernal Steel, you gain resistance to Radint damage. |
| Iron | Common | x | | \- | \- |
| Ironwood | Rare | x | | This dark, dense wood is highly durable. | Replaces the metal component of any armor. |
| Leafweave | Rare | | x | Alchemically processed leaves that are hard as leather, used also as camouflage. | While wearing clothing or any non-metallic armor made with leafweave, you have advantage on stealth checks in woodlands and forests. |
| Leather | Common | | x | \- | \- |
| Mithril | Very Rare | x | | This white-silver metal is lighter and flexible than common steel. | Armor made with mithril is half the weight, does not have the leaden property, and does not impose disadvantage on Athletics or Acrobatics checks. |
| Orichalcum | Legendary | x | | This bronze orange metal is used to absorb the essence of magic. | While wearing armor made with orichalcum, you have advantage on saving throws against spells and magical effects. |
| Orichalcum Weave | Legendary | | x | This cloth is made by weaving fine strands of Orichalchum. It is known to resist magical effects | While wearing armor made with orichalcum, you have advantage on saving throws against spells and magical effects. |
| Shadowsilk | Very Rare | | x | This black semi-transparent silk is carefully made by underground spiders and spider-like creatures. | While wearing clothing or any non-metallic armor made with shadowsilk, you have advantage on stealth checks in lightly obscured areas (such as tree shadows). |
| Soulsilk | Legendary | | x | This silk is woven by celestial beings and appears to exude a warm radiance. | While wearing armor made with Soulsilk, Necrotic damage you take is reduced by 3. Additionally, whenever a fiend strikes you with a melee attack, it takes 1d4 radiant damage. |
| Spirit Wood | Very Rare | x | x | This cyan-like wood has a natural connection with the Ethereal Plane | While wearing wood armor, you have advantage on concentration checks to maintain a spell. |
| First Gade Steel | Rare | x | | | While wearing armor made from Steel, nonmagical bludgeoning, piercing, and slashing damage you take is reduced by 1. |
| Stellar Iron | Legendary | x | | A white bright metal, soft on touch but very resistant, known for being used by celestial beings. | While wearing armor made of Stellar Iron you gain resistance to radiant and necrotic damage. Additionally, whenever a fiend strikes you with a melee attack, it takes 1d4 radiant damage. |
| Thick Hide | Rare | | x | | While wearing armor made from Thick Hide, slashing damage you take is reduced by 1. |