The Wardens are a loose-knit conclave of mercenaries whose selfless purpose of protecting mankind from monstrosities is met with mistrust and mistreatment. They lack nearly any sort of a public face and any individual looking to join their ranks needs to overcome the first test: finding the Wardens. Humans created the Wardens shortly after [[The Breach]] to protect the vulnerable newcomers to the plane. Though the first mages and the like had the power to give protection, their magic itself was often just as dangerous – often creating tears in the weave through which powerful monstrosities arrived through. Through inhumane experiments and trials, the most powerful mages of those early times created the Wardens, humanoids whose very being was mutated to hone their martial prowess and, more importantly, give them access to blood magic that was not susceptible to [[Burnout]] effect that mages suffered. While most of the classic schools of magical study are well known and widely respected, the less refined and macabre incantations of Hemocraft have long been forbidden and lost to most of the civilized world. Wardens have retained these techniques away from the judging eyes of society, finding blood magic’s esoteric nature effective against the evils that often defy the divine powers that historically hold the line. Through careful study and practice, Wardens have honed the rites of hemocraft into their combat prowess, forfeiting a facet of their health to infuse their weapons with powerful blood magic and summoning the elements to envelop their strikes. They can sear an arcane brand into the body of their quarry that hinders their foe’s abilities and punishes their aggression, or call blood curses upon their enemies, manipulating their bodies from the inside. Willing to suffer whatever it takes to achieve victory, these adept warriors have forged themselves into a potent force against the terrors that threaten the innocent. Whether driven by the wish to make a difference in a dangerous world, the need to take vengeance for a great wrong they have suffered, being inspired by witnessing the strange and powerful techniques of another Warden in person, or just seeking a place to belong in an uncaring world, the reasons one may take up the Warden’s Bane and choose this life are many and varied. In joining an order of Wardens, one is also joining a tight family bound by service to each other and the common cause. For many, this is the only family they have known or have left, so the kinship felt between members of an order is a bond neigh unbreakable. Beyond the boundaries of the order, however, the life of a Warden is often not an easy one. The rituals of the Warden’s Bane regularly leave one visibly changed and prone to unsettle common folk, and the witnessing of hemocraft can invoke a superstitious fear from even the most learned scholar. While some societies have come to accept the good deeds of the orders, many Wardens publicly hide their nature unless absolutely necessary, feeling more comfortable in the wilds and wastes of the world where the Orders commonly train. Even so, the best work a Warden can do usually involves the poor and defenseless on the outskirts of society, those prone to the corrupting touch of fiends and dark intension. Braving the threat of vilification, these dark protectors wade through civilization, earning coin as mercenaries or bounty hunters, ever watching for the signs of something more nefarious beneath the surface. In choosing this path, a Warden has irrevocably given a part of themselves to their cause, physically, emotionally, and sometimes morally. The orders of Wardens practice their own unique ideals and methods, often employing techniques with dark origins that test the strength and will of these guardians. Many wrestle with the fear of losing this struggle, so a life of discipline and vigilance drives their travels as they wander the countryside in search of like-minded adventurers and whispers of dark deeds afoot.