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Aasimar are the angelic answer to tieflings as they are the offspring of humans and celestial beings. The aasimar are bastions of divine power, both human and at once otherworldly. The power of celestial good runs through their veins, but just as not all tieflings are evil, not all aasimars embrace their divine origins.
AASIMAR CULTURE
Quite similarly to tieflings, aasimar don’t have a culture of their own. Aasimar are rare, and they can spring up in any nation or culture due to divine intervention or simple ancestry. Unlike tieflings though, aasimar are rarely left to their own devices by their otherworldly patrons. As an aasimar grows up, they will receive holy directives from their celestial patron, usually angelic devas who will gently encourage them to vanquish evil. Aasimars are true mortals though and can choose to follow or ignore these holy edicts as they see fit.
Playing an aasimar means playing a character with a lot of expectations hanging over them and baggage to deal with. Most pass for relatively human, but once their celestial powers manifest, they’re marked by destiny. Holy patrons make their demands while the forces of darkness seek any chance to wipe out a paragon of virtue before it can really blossom. Aasimar lives are always filled with conflict, one way or the other.
AASIMAR APPEARANCE
In most cases, aasimar can pass for humans, usually quite fit and attractive but human, nonetheless. Some will have an odd tell, like pupil-less eyes, odd-eye colorations, or strangely tinted hair or skin. Very rarely, they’ll even have angelic feathers growing with and interwoven into their hair. Generally, though, aasimar aren’t eye catching until they power up. Aasimar have a transformation ability, where they tap into their divine power and let their true angelic nature shine through.
When making your aasimar, the full breadth of humanity is your creative space. It’s the hints and little things that make it unique. Try making some little tells and hints that reflect their divine power hiding just within their mortal coil. For a scourge aasimar, maybe they burn hot and steam rises off them when they get angry. For a protector aasimar, perhaps there seems to be a glow about them that brightens the room. For a fallen aasimar, maybe the shadows seem to cling to their pallid flesh.
AASIMAR NAMES
While a bit anticlimactic, aasimar are born to normal humans and as such get normal human names. The names of whatever human cultures exist in your setting are appropriate for your aasimar character.
# Aasimar Features
• Ability Score Increase. Your Charisma score increases by 2.
• Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
• Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
• Size. Aasimar have the same range of height and weight as humans. Your size is Medium.
• Speed. Your base walking speed is 30 feet.
• Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
• Celestial Resistance. You have resistance to necrotic damage and radiant damage.
• Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
• Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
• Languages. You can speak, read, and write Common and Celestial.
### Protector Aasimar
• Ability Score Increase. Your Wisdom score increases by 1.
• Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
### Scourge Aasimar
• Ability Score Increase. Your Constitution score increases by 1.
• Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
### Fallen Aasimar
• Ability Score Increase. Your Strength score increases by 1.
• Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
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